AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games Apps Performance in Lithuania, Q2 2024
Explore the performance of the top 5 3D cartoon games on a unified platform in Lithuania for the second quarter of 2024, covering downloads, revenue, and active users.
The second quarter of 2024 saw some interesting trends in the performance of the top 5 3D cartoon games in Lithuania on a unified platform, as reported by Sensor Tower.
Brawl Stars from Supercell experienced a decline in weekly revenue, starting at approximately $17.7K in early April and dropping to around $9.4K by the end of June. Downloads fluctuated, peaking at 8.5K in the first week of April before dipping to about 4K in early June and ending with a slight increase to 4.3K. Weekly active users showed resilience, starting at 487.6K and peaking at 526.6K in mid-June, before settling at 496.1K by the end of the quarter.
Squad Busters, also from Supercell, launched at the end of May and quickly gained traction. Revenue started at approximately $2K in the final week of May and saw a slight decline to around $1.1K by the end of June. Downloads surged to 41.9K in the debut week, then decreased to 5.3K by the end of the quarter. Active users followed a similar trend, peaking at 35.2K in the launch week and declining to just over 2K by late June.
Hypermarket 3D from Sunday.gg showed consistent growth in downloads, starting at 3.6K in early April and reaching 2.3K by the end of June. Active users mirrored this trend, beginning at 5.2K and rising steadily to 3.7K. Revenue for this game was negligible, with only minor amounts recorded in June.
My Perfect Hotel from SayGames LTD had modest revenue figures, peaking at $195 in early April and fluctuating around the $70 mark for the rest of the quarter. Downloads showed a steady increase from 2.4K at the start of April to 2.2K by the end of June. Active users saw a decline from 6.4K in early April to around 5.3K by the end of the quarter, despite some fluctuations.
Whiteout Survival from Century Games Pte. Ltd. had a consistent revenue stream, starting at $7.1K in early April and ending at $4.8K by late June. Downloads remained relatively stable, starting at 2.3K and ending at 1.6K. Active users showed a positive trend, increasing from 6K to 6.1K during the quarter.
For more detailed insights and data, visit Sensor Tower.